Technology has exponentially grown since the industrial revolution, giving all of us incredible new experiences and abilities multiple times within our lifetimes. More recently, PC's, internet, and mobile phones have dominated the way we interact with the world and one another.
I believe by 2040, VR/AR devices will be just as common place, if not more so than our mobile phones today. As mobile phone, computing and internet technologies improve and developers are open to develop experiences across platforms - this technology has the power to revolutionize how we interact with the world around us, in a positive way if we take the rights steps and precautions.
Here is an introductory video describing what VR and AR is.
Purpose:
To learn how to implement multiple VR interactions in a single experience to refer back to specific mechanics when developing future concepts.
Goals:
- Learn as many different interactive mechanics as possible.
- Develop creative solutions and creating custom code.
- Understand game architecture and implement optimization concepts.
Conclusion:
In the end I was able to put together an immersive and fully interactive carnival experience using my existing skills, learning new concepts and C# as well as utilizing existing frameworks and assets.
High Level Process
Development
Below are some examples of the programs I used to develop the concept.
This is my first VR project which I was able to complete from start to finish. A client of mine wanted to visualize her art work in a real art museum , ARG gallery in Baltimore Maryland - and gave me the task of translating her art work into a 3D digital medium, exactly as it is perceived in real life.
This includes paintings transferred onto muslin hanging from the ceiling allowing users to see the pieces hanging and rippling from the air and wind in the room, in virtual reality.
Other features include the pinkish painting which is actually a clear acrylic laser cut piece with a light shining through to give a glowing and transparent effect in real life as well as virtually.
Lastly, the gallery space has a view of the street view, and to keep the experience true to real life, I researched and recreated the entire outside block to give the most honest and realistic representation of what it would feel like to view an artists work in a real life gallery.
By gathering images online and images on the ground, I was able to recreate the immediate area in Maya and import the environments into Unity to create a realistic representation of a real life location.
Use your phone to peer into small windows into the world of low poly animals! See them move around their natural habitats and maybe even one another!
More details and videos coming soon!